Ninja Gaiden, the NES Ninja Gaiden, has a rep. It's tough, it's unfair, it's wonky, and it's got great music and cutscenes. I don't remember exactly how I got my hands on a copy back during the summer of 198X, but I did, and I ended up spending a lot of time with it.
It should be pretty obvious looking around here that I like old video games (I also like new video games sometimes), so I decided to pick up a copy of Ultimate NES Remix the other day to get my old game fix. I had played the first two NES Remix games on the Wii U, so I kind of knew what to expect going in.
When you play Blaster Master, you start to notice that a lot of the powerups have letters on them that roughly correspond to what they do: pickups that increase your Power have a P on them, pickups that increase your Hover meter have an H on them, homing missiles also have an H on them, et cetera. But one of the ones that always perplexed me was the powerup for your gun in the overhead scenes. It had a little F on it for some reason.
Blaster Master is one of my favorite games for the ol' NES, and I still like to break it out on occasion. For the play session below I decided that I would set a few rules for myself: I would use the 'pause trick', but I would not use turbo on my controller. Sounded like a reasonable compromise to me.
Since yesterday's warm up went so well, I decided to pit my skill against two computer opponents. But not just any computer opponents. I used max difficulty opponents. Was this a mistake?
You bet it was!
This is it! The conclusion of Deja Vu!
The end of the game consists of a lot of standing around in the sewer throwing trash down the drain and sometimes eating a handful of flour.
Part 5 of Spoiler Alert!'s playthrough of Deja Vu is live!
Things are starting to get interesting now! I cut the tension by taking all of the food out of a fully-stocked kitchen and putting it in my pockets for later.
Part 4 of Spoiler Alert! for Deja Vu is here!
In which I totally didn't consult a walkthrough to find a part where I missed something, and then went back to fix it.
Also, the video being 13:37 is coincidental.
Part 3 of my playthrough of Deja Vu for the NES.
The pieces are starting to fall into place! Also, I follow the unwritten rule of 'always grab everything possible' and loot a high-end penthouse.
The Spoiler Alert! playthrough of Deja Vu continues.
Watch! As I stumble around the sewers. Marvel! As I spend a while at the slot machines trying to win cab fare. Witness! Me forgetting that I need to put a key in a door to unlock it.