When you play Blaster Master, you start to notice that a lot of the powerups have letters on them that roughly correspond to what they do: pickups that increase your Power have a P on them, pickups that increase your Hover meter have an H on them, homing missiles also have an H on them, et cetera. But one of the ones that always perplexed me was the powerup for your gun in the overhead scenes. It had a little F on it for some reason.
Blaster Master is one of my favorite games for the ol' NES, and I still like to break it out on occasion. For the play session below I decided that I would set a few rules for myself: I would use the 'pause trick', but I would not use turbo on my controller. Sounded like a reasonable compromise to me.
Since yesterday's warm up went so well, I decided to pit my skill against two computer opponents. But not just any computer opponents. I used max difficulty opponents. Was this a mistake?
You bet it was!
Since I'm known in some circles (including my grandmother's kitchen) as a bit of a Wheel of Fortune aficionado, I figured I'd try my luck at Wheel of Fortune Junior Edition.
I warmed up by playing single player mode and... it didn't go as well as I hoped it might. It turns out that Wheel of Fortune is harder when someone else isn't calling the letters.
Sometimes it can be hard deciding which game you want to play next. Thankfully, I have some help.
Unfortunately, she chose Star Voyager.
A while back I tested out 3D mode in 3D Worldrunner, and I couldn't make it work. Getting the glasses was pretty easy, but I just couldn't match the colors, the red/blue separation seemed like it was off, and it was an unsatisfying experience. In digging around for details about 3D video game technology, though, I found that there are a couple of games that use another kind of 3D technology called the Pulfrich Effect.
This is it! The conclusion of Deja Vu!
The end of the game consists of a lot of standing around in the sewer throwing trash down the drain and sometimes eating a handful of flour.
Part 5 of Spoiler Alert!'s playthrough of Deja Vu is live!
Things are starting to get interesting now! I cut the tension by taking all of the food out of a fully-stocked kitchen and putting it in my pockets for later.
Part 4 of Spoiler Alert! for Deja Vu is here!
In which I totally didn't consult a walkthrough to find a part where I missed something, and then went back to fix it.
Also, the video being 13:37 is coincidental.
Part 3 of my playthrough of Deja Vu for the NES.
The pieces are starting to fall into place! Also, I follow the unwritten rule of 'always grab everything possible' and loot a high-end penthouse.